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Daily escape game 009 walkthrough snake escape
Daily escape game 009 walkthrough snake escape







daily escape game 009 walkthrough snake escape

Press the buttons in order from top to bottom: 3, 2, 4, 1. The curtain protecting the panoramic viewport opens and Milton is approached by the robot D.A.V.I.D., stuck in an underwater laboratory. Press red button 1 on the roof of the underwater laboratory. Rotate the extended steering wheel 2. We notice a structure that will require a blue keyįirst, let's enter the portal of movement. Open the map, let's look at the locations of the stars.Įxamining the areas, we find the seven missing STARS. Press the button under the Star Monument, click LMB on the SPHERE that appears. From the structure on the left we take the STAR MAP 3 - with its help you can now find the stars. Press the button in front of Star Monument 1 - several stars are missing. We notice how the gates opened in two buildings. To the right of the structure on the right we select PHOTO 2. First Milton should look at the Star Monument, where useful things are found. Herman explains that it will be possible to move to the next island, only when all the spheres on this island are collected. We click LMB on the SPHERE above Herman, to open the spherical gates, with which you can move between the islands. We click the wheels on the left and right, selecting the drawing of the half triangles.Ī ray bursts out of the structure, and the gate opens. The old turtle Herman gets out. He agrees to help Milton return home as a token of gratitude for waking him up after 563 years. We lower the lever, and automatically return to the main facade. Move the slider to the right, press both buttons at the top. Press the red button, move the slider that appears on the right. Look at the back of the structure - hold down the RMB and pull the mouse to the side. Move your view to the left - press the A key, or hold down the LMB and drag the mouse to the side. On the left side, a structure is emerging out from under the ground. We move the slabs with the symbols, to ultimately place them in the places marked with the same symbols - move the cursor over the slab, hold down the LMB and drag the slab to the side.

#DAILY ESCAPE GAME 009 WALKTHROUGH SNAKE ESCAPE HOW TO#

Pilot Milton's plane crashes over Bermuda. Thirty years later, we find a puzzled pilot on a desert island - he doesn't know how to solve the puzzle. The progress made in the game is saved automatically. Is opened by clicking LMB on the icon in the upper left corner or by pressing the Esc key. You'll find a simplified set of settings. Right mouse button ( RMB) - turn: right-click and drag.Left mouse button ( LMB) - shift: LMB click and drag.Keys "-" and "=" - to scale the screen.The brave pilot Milton is in distress in the Bermuda region. Thirty years later, we find a puzzled pilot on an island who cannot get off of it in any way. Now we have help him and move from island to island, solving puzzles and getting keys, so that, in the end, we can go home with Milton. The walkthrough is relevant for all versions of the game About Down in Bermuda









Daily escape game 009 walkthrough snake escape